top of page

Divine Combat

DESCRIPTION

Divine Combat is a Fantasy tactical RPG. The game itself is comprised of strategical turned based combat phases and a hub level. I am responsible for the visual design and implementation of all of the menu screens, as well as many different UI systems including a stats display, combat display, inventory and shop system, pause menu, dialogue system, as well as all of the hub's HUD elements.

Challenges I faced included communication issues, for example, my UX framework wasn't referred to when programmers were designing certain systems. I did my best to reflect the systems they made with visual design that "worked" in those cases. 

ROLE

Design Lead, UI/UX Designer

TOOLS USED

Unreal Engine 4

Programming with Blueprints

Adobe XD

Adobe Photoshop

TEAM SIZE

13

DATES

September 2021 - April 2022

PREVIOUS GAME
bottom of page