Divine Combat
DESCRIPTION
Divine Combat is a Fantasy tactical RPG. The game itself is comprised of strategical turned based combat phases and a hub level. I am responsible for the visual design and implementation of all of the menu screens, as well as many different UI systems including a stats display, combat display, inventory and shop system, pause menu, dialogue system, as well as all of the hub's HUD elements.
Challenges I faced included communication issues, for example, my UX framework wasn't referred to when programmers were designing certain systems. I did my best to reflect the systems they made with visual design that "worked" in those cases.
ROLE
Design Lead, UI/UX Designer
TOOLS USED
Unreal Engine 4
Programming with Blueprints
Adobe XD
Adobe Photoshop
TEAM SIZE
13
DATES
September 2021 - April 2022